POV-Ray : Newsgroups : povray.newusers : puzzle w/o modeling? : Re: puzzle w/o modeling? Server Time
2 Nov 2024 07:26:16 EDT (-0400)
  Re: puzzle w/o modeling?  
From: incognito
Date: 15 Aug 2004 00:40:01
Message: <web.411ee889deb84c0655d024bf0@news.povray.org>
Thanks so much. I really do have a good idea to use it for...

"Doppelganger" <ped### [at] netcabopt> wrote:
> camera {
> location 5*y
> look_at 0}
>
> union {
>  difference {
>   box {<-1,0,-1>, <1,0.1,1>}
>   sphere {<0.1,0.05,-0.8>, 0.25}
>  }
>  intersection {
>   sphere {<1.2,0.05,0>, 0.25 scale 1.5*z}
>   box{<2,0,2><-2,0.1,-2>}
>  }
>  texture {
>   pigment {rgb <1,0,0>}
>   finish {ambient 1}
>  }
> }
>
> a short example. you can probably optimize it a bit, and use cylinders
> instead of spheres (to do away with the intersection, and for more realistic
> geometry), but it's 4:44 AM and I couldn't be bothered to think too much.
> hope it helps just the same
>
>
> "incognito" <nomail@nomail> wrote in message
> news:web.411ea5584f93181955d024bf0@news.povray.org...
> > Hi,
> >
> > I was wondering if it is possible to create a realistic jigsaw puzzle
> piece
> > without modeling for a simple scene? Any suggestions on what shapes would
> > be best to use?
> >
> > Also, in general, what is a cutoff to use in determining whether or not a
> > trace needs to be modeled?
> >
> > Thanks very much.
> >
> >


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